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六
Aaron Rugama
Sea 2.0
"Actual version of my sea system"
UE4
Sea 1.0
"First version of my sea system. At this time it was just a shader"
UE4
Mysterio's Head
"I couldn't resist doing a version of Mystery in Ue4 after watching Spider-man: Far From Home"
Weapon 3d HUD
"This shader works as a 3D HUD on the weapon, to give more information to the player, in addition to that provided by the UI. Each segment represents a bullet in Blair's Weapon"
UE4
Linear Glow in Object Space
"Gold Weapon Shader for Blair Project"
UE4
Glitch
"Texture Coordinate animation & Masks based in maps"
UE4
Rain in puddles
"Normals Flipbook, roughness & particles "
UE4
Fractals
"Distance Function based on Camera Render"
Unity Hlsl/Cginc/ShaderLab
First examples
"A really old collection of basic shaders (probably 2017?)"
Unity ShaderLab
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