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Sea 2.0

"Actual version of my sea system"

UE4

Sea 1.0

"First version of my sea system. At this time it was just a shader"

UE4

Mysterio's Head

"I couldn't resist doing a version of Mystery in Ue4 after watching Spider-man: Far From Home"

Weapon 3d HUD

"This shader works as a 3D HUD on the weapon, to give more information to the player, in addition to that provided by the UI. Each segment represents a bullet in Blair's Weapon"

UE4

Linear Glow in Object Space

"Gold Weapon Shader for Blair Project"

UE4

Glitch

"Texture Coordinate animation & Masks based in maps"

UE4

Rain in puddles

"Normals Flipbook, roughness & particles "

UE4 

Fractals

"Distance Function based on Camera Render"

Unity Hlsl/Cginc/ShaderLab

First examples

"A really old collection of basic shaders (probably 2017?)"

Unity ShaderLab

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